Diverse Media Digital Game
Give students a self-checking digital game to practice the 4 steps of citing evidence and applying them to an embedded text, culminating in a written paragraph.
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Give students a self-checking digital game to practice the 4 steps of citing evidence and applying them to an embedded text, culminating in a written paragraph.
A self-checking digital game that has students review the four steps of citing evidence and apply them to build a paragraph, focused on idea development.
A self-checking Google Slides digital game that teaches middle school students the 4 steps to finding the central idea/theme and supporting details, culminating in building a paragraph using theme.
A teacher's guide for a digital, self-checking Google Slides game that has students review the 4 steps of citing evidence and apply them to an embedded text.
Teach blending of CVC words with short vowel sounds through six vowel-focused phonics board games.
A self-checking digital review game for practicing the 4 steps to finding the central idea and supporting details in a text.
A self-checking digital (Google Slides) game where students cite evidence, answer questions, and build a paragraph about literary character development.
A digital (Google Slides-based) self-checking game where students apply text-structure/evidence-citing skills to an embedded text and build a paragraph.
A self-checking digital (Google Slides) game that has students review a 4-step process for citing evidence, then apply it to an embedded text to answer point-of-view questions and build an analytical paragraph.
An interactive PowerPoint activity combining a 'Find the Missing Tool' picture-riddle game with a follow-on memory-matching game, both used to review construction vocabulary and materials.
Teach the chronological sequence of U.S. state admission and territorial history through a card-based timeline game.
Run a team-based math-review game ('float the Arkansas River') where teams work through numbered problem sections to advance along a river-route map.
An oral listening game (no reading/text required) to help a child distinguish the 'o' sound from the 'oo' sound in spoken words, aimed at children with auditory processing difficulties.
A self-checking digital (Google Slides) game that has students review a 4-step process for citing evidence, then apply it to an embedded nonfiction text to answer point-of-view questions and build an analytical paragraph.
A self-checking digital game (hosted externally on Google Slides) that has students practice the 4 steps of citing evidence and interpreting words/phrases in a text, culminating in paragraph writing.
A phonics resource teaching students to recognize, decode, and spell single-syllable and multisyllabic words containing the /oy/ phoneme, across its spelling patterns (oi, oy).
Provide two winter-themed math center activities for practicing combinations that make 10 and adding 10 to single-digit numbers.
Quiz-Quiz-Trade peer-tutoring game (Level 1: whole numbers only, no variables) for identifying whether a numeric expression is written in standard, expanded, or exponential form.
A phonics resource teaching students to recognize, decode, and spell single-syllable and multisyllabic words containing the /er/ phoneme, across its spelling patterns (er, ir, or, ur, ear).
A phonics resource teaching students to recognize, decode, and spell single-syllable and multisyllabic words containing the /ar/ phoneme, across its spelling patterns (ar, a, al, au, ear).
Do you need a new idea for your 6th Grade Expressions and Equations unit? Do you want to get your students engaged and working together while practicing lots of math skills? Try this fun and NO PREP Exponent Board Game ! It is designed to target Common Core Standards 6EE.A.1 and 6EE.A.2 so it is perfect for 6th grade classes who are…
A phonics resource teaching students to recognize, decode, and spell single-syllable and multisyllabic words containing the /s/ phoneme, across its spelling patterns (s, ss, st, c, ce, se, sc).
Sight word recognition practice through a two-player tic-tac-toe game.
An interactive PowerPoint game set ('Find the Missing Tool' and 'Figure Out the Riddle') that reviews construction-industry vocabulary (tools, machinery, safety gear, materials) as part of a CTE (career/technical education) curriculum.