Learn On The Go: Games & Puzzles Activity Book
A general first-grade activity book building number sense, visual-discrimination, and phonics skills through games and puzzles.
Classroom resources
Browse by lesson focus
Choose the topic or kind of practice you need.
A general first-grade activity book building number sense, visual-discrimination, and phonics skills through games and puzzles.
Students view or draw a number card and ask yes/no questions about the number's properties (e.g. decimal expansion) to guess which number a partner or teacher is holding, eliminating candidate numbers on a board as they go; alternately, students fill in blank cards with a number's properties for extra practice.
In teams of 3 (2 'motors' pushing a scooter-board boat, 1 'bomber' riding and throwing), move around the gym while throwing a foam ball to knock cones off opposing teams' boats, following safety rules; the team with the most collected cones when time is up wins.
Roll several dice (2/3/4/5 depending on chosen difficulty tier) and find as many different ways as possible to multiply the rolled numbers together with a partner, alternating turns; a player scores a point when the partner cannot think of another way; first to 5 points wins.
Multiplication Bump Games Overview Multiplication Bump Games is an educational resource catered towards teachers and homeschoolers. Its main objective is to teach multiplication concepts in a dynamic manner to students from Grade 1 up until Grade 4, through enjoyable and immersive activities that invoke learners'…
Welcome to EDITORIAL ARENAS EDUCATIVAS! We are a publisher dedicated to the development of fabulous resources for children for primary education, in the areas of mathematics, reading and writing, as well as brain exercises and even mathematics worksheets .
Rotate desk-to-desk on a timer, read a numbered scenario card describing a peer-pressure situation (e.g. a friend daring someone to do something, encouraging someone to study, or encouraging someone to tease/prank/skip responsibilities), and mark on an answer sheet whether the situation is 'positive' or 'negative'…
A gross-motor indoor-recess game where children act out farm and other animals in response to a chanted poem.
Provide a hands-on, game-like activity for practicing reading Dolch ('popcorn') sight words using cut-out word pieces drawn from a container.
Match domino pieces in sequence from START to FINISH using animals images (12 pieces).
Participate in physical movement games (e.g. Word Chase, Eraser Tag, Math Whizzer, Question Quest, Poetry in Motion, Definition Search, Making Time, Musical Circles) that combine movement with review of curriculum content.
As 'fish', run from a safe zone across an 'oyster bed' to harvest a pearl (beanbag) from an oyster (dome) and return it to their team's bucket without being tagged by opposing 'sea anemone' players on scooters using pool noodles.
Build a spinner from card, word cards, and craft sticks; choose a word card, cover the first letter, spin to reveal a new letter, read the resulting word, and record real words found.
Provide low-prep, print-and-go tic-tac-toe game boards for warming up or reviewing structured-literacy (Orton-Gillingham) phonics concepts, spanning skill levels 1-3.
Students each hold cards and read them aloud in a chain, matching an addition answer to the next question, until all cards are used (standard I Have Who Has format).
A movement game themed on The Princess and the Frog in which students complete a sequence of gross motor tasks to help a frog character cross lily pads.
A physical education throwing and catching game themed around feeding crocodiles on a safari, paired with animal science facts about Nile crocodiles.
Roll dice/spin five times to determine shapes/elements to draw on a chicken game sheet, color and outline the finished drawing, complete a chicken life-cycle drawing and reading-comprehension writing activity, compare their artwork to a Gustav Klimt painting using a Venn diagram, and complete artist reflection sheets.
Roll dice/spinner/random-number generator five times to determine shapes/elements to add to a penguin drawing on a grid game sheet; color and add own creative details; then write a list of character traits for the penguin, plan a narrative (problem/solution, beginning/middle/end), and write a final story about the penguin character.
Students first complete a vocabulary handout defining bank account terms (ATM, deposit, debit card, withdraw, cheque, balance, fee) and a 'What Can Help and Hurt Your Bank Account Balance?' sorting activity, then play a board game in groups of 2-4 using a die and counters, rolling and moving around a board with dollar-amount events…
Spin (or select) consonant letters from a wheel, combine with the given vowel (a, e, i, o, or u in turn) to build a CVC word, sound it out, and write two new words learned for each vowel; cut out the letter tiles for hands-on use.
Quiz-Quiz-Trade Game for Identifying Positive and Negative Integers and Decimals This math game helps students practice plotting integers and decimals on a number line. It includes 36 ready-to-use game cards with quiz questions on one side and answers on the reverse.
Two students take turns placing X's and O's on a 3x3 tic-tac-toe grid, but may only mark a space after correctly reading aloud the sight word printed in it.
Students match domino tiles edge-to-edge in a chain from START to FINISH, per standard domino-game play (based on the START/FINISH labels present in the file).