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Page 31 – Printable Games

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Happy Hungry Hippos Agility Game teaching resource preview
Thinking & group games

Happy Hungry Hippos Agility Game

Students are grouped into teams ('bloats') and take turns completing one of six different agility drills/obstacle courses (weaving through cones, sprint/jog intervals, zigzag runs, etc.) to earn 'grass' tokens; the team with the most tokens when all grass is collected wins. A companion activity has students learn…

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House Numbers Pocket Chart Game teaching resource preview
Math games

House Numbers Pocket Chart Game

The class recites a rhyme; a called-on student points to a numbered 'house' card in the pocket chart; the class reads the number aloud; the teacher reveals whether a hidden mouse is behind that card; play continues until all mice are found. Enrichment variations include naming house colors, tracing numbers in the air, and counting…

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Pre-K–K
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Wanderer Landscape Art Lesson for Kids teaching resource preview
Thinking & group games

Wanderer Landscape Art Lesson for Kids

Students roll dice/spinner five times against a game-sheet grid to determine which shapes/elements to add to a landscape drawing, color and detail the finished piece, write descriptive words and a short story about the landscape, compare their work to Grant Wood's painting Young Corn (1931) using a Venn diagram, and complete…

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Gummy Worm Roll and Draw Games | Gummy Worm Day July Art Activity teaching resource preview
Thinking & group games

Gummy Worm Roll and Draw Games | Gummy Worm Day July Art Activity

Students draw a base gummy worm, then roll a die five times to determine color combo/flavor, eyes, nose, mouth, and wig/hair for their drawing, add a background or scene, and optionally follow a "Change It Up" list where the teacher dictates additional elements (e.g., more gummy worms, party hat, confetti, silly feet, fruits, bow,…

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Level
1–5
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Volume War: Cylinders, Cones, Spheres Card Game for Partners teaching resource preview
Thinking & group games

Volume War: Cylinders, Cones, Spheres Card Game for Partners

In pairs, each partner deals from a shared deck of 18 volume cards, flips one card, calculates its volume showing work in a provided workspace, and compares results; the higher volume wins the round (best of 9), with partners allowed to challenge each other's calculations.

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Level
8
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Community Helpers Pocket Chart Game teaching resource preview
Thinking & group games

Community Helpers Pocket Chart Game

Set out numbered (or lettered) community-helper cards in a pocket chart; students identify/match numbers 0-10 or 0-20 (or upper/lowercase letters) during circle time or small-group play.

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Level
Pre-K–K
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Race to Space Board Game teaching resource preview
Thinking & group games

Race to Space Board Game

Roll a die to move around the board; landing on a 'nova' space means picking a question card and answering it (correct answers stay in place, incorrect answers move back 2 spaces); first player to reach Saturn wins.

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Level
4–5
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Roll and Write Basic Code Games teaching resource preview
Thinking & group games

Roll and Write Basic Code Games

Roll dice to generate a letter/sound combination and complete the resulting word on one of three differentiated boards: tracing the whole word, filling in some missing sounds, or writing the whole word independently.

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PDF
Level
Pre-K, 1–3
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Oceans of Fun PE Game - Bumper Boats teaching resource preview
Thinking & group games

Oceans of Fun PE Game - Bumper Boats

In teams of 3 (2 passengers seated on a mat-covered scooter set, 1 'motor' pushing), push other teams' boats into a marked 'no boating zone' while avoiding being pushed there themselves, following stated safety rules; a pushed-out team must exit and complete an assigned exercise to re-enter.

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Hedgehogs and Porcupines PE Game teaching resource preview
Thinking & group games

Hedgehogs and Porcupines PE Game

Students are assigned to teams as either 'hedgehogs' (catchers) or a 'porcupine' (thrower); porcupines javelin-throw pool-noodle segments ('quills') to their teammate hedgehogs, who try to catch them to be rescued; the first team to rescue all hedgehogs wins. Team members also each learn one animal fact from a…

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Animal Dominoes Game teaching resource preview
Thinking & group games

Animal Dominoes Game

If there is one thing we can count on young learners to absolutely love, it would be animals! From a very young age, many young children strike an interest in animals of all kinds. We know that incorporating interests in our lessons can increase student engagement. There are many ways to incorporate animals into learning! This is an…

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Level
Pre-K–K
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Give A Dog A Word Bone Game teaching resource preview
Thinking & group games

Give A Dog A Word Bone Game

Reinforce reading of simple three- and four-letter CVC/CVCC words through a hands-on 'feed the dog' word-recognition game.

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Level
Pre-K–1
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Tuck Everlasting No Prep, Figurative Language Unit teaching resource preview
Thinking & group games

Tuck Everlasting No Prep, Figurative Language Unit

A full print-and-teach novel unit for 'Tuck Everlasting' (Natalie Babbitt), combining pre-reading discussion, chapter comprehension questions, figurative language instruction, projects, quizzes, a review game, and tests, aligned to Common Core.

Answers included
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PDF
Level
5–8
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DOMINÓ GAME OF MULTIPLICATION teaching resource preview Free download
Math games

DOMINÓ GAME OF MULTIPLICATION

Match domino tiles so each multiplication problem (e.g., 2x1) connects to its correct product on an adjoining tile, forming a chain from START to FINISH.

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Level
3–5
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