Elements and Compounds - Smart Board Bingo - Middle School Science
A bingo-format review game covering atoms, molecules, elements, compounds, chemical symbols, formulae, and naming compounds.
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A bingo-format review game covering atoms, molecules, elements, compounds, chemical symbols, formulae, and naming compounds.
A dominoes-style matching game covering elements, compounds, molecules, chemical formulas, and naming conventions (e.g. -ide, -ate suffixes, prefixes mono/di/tri).
A multi-puzzle escape-room activity reviewing atoms, molecules, elements, compounds, chemical symbols, formulae, and naming compounds, used to consolidate a unit or revise before exams.
A multi-puzzle escape-room activity reviewing atoms, molecules, elements, compounds, chemical symbols, formulae, and naming compounds, used to consolidate a unit or revise before exams.
Give students practice identifying elements vs. compounds, reading chemical symbols and formulae, and naming compounds through a multiplayer board game.
This resource is an Elf Hunt Parts of Speech Digital Game. This game covers: - Common nouns - Adjectives - Adverbs - Verbs - Proper nouns - Pronouns - Conjunctions If you are introducing, reviewing or assessing these skills, this game is a…
This resource is a 4-week holiday tradition for your music classroom. Students will absolutely love this elf on the music classroom shelf during the holiday season.
Play bingo with emoji faces and labels for feelings, expressions, and physical states. A thirty-label reference, teacher call cards, and cut-out flashcards support the game. Review unfamiliar labels before play so students can connect a called word with the intended expression on a card.
A bingo-style game (multiple pre-made bingo cards plus emotion-word calling material) intended to reinforce identification and labeling of emotions for emotional-literacy/social-skills practice, per the seller description.
Teach K-5th grade students to distinguish appropriate ('match') from inappropriate ('mismatch') emotional responses to everyday situations, via two lesson plans and bingo/snowball-fight games.
Emotionopoly SEL Feelings Game Emotionopoly SEL Feelings Game is an engaging and interactive teaching resource for students in Kindergarten through Grade 3. It introduces various emotional concepts in a hands-on, innovative way based on the classic monopoly game. This unique tool encourages Social Emotional Learning, allowing children…
An SEL activity pack (by 'Socially Skilled Kids') teaching students to understand emotions and their triggers, including a matching card game, trigger-identification worksheets, discussion questions, and a group perspective-taking activity ('The Rope Activity').
Pocket-chart hunt game combining emotion vocabulary practice with letter name/sound and number recognition.
Bingo game teaching emotion vocabulary by matching an emotion word/face called out by the teacher to words on illustrated bingo boards.
Differentiated bingo game (3 levels, 4 ways to play) teaching emotion recognition from facial expressions, emotion labels, and situational scenarios.
Are you looking for a counseling game that will not only help your students identify their feelings but also keep them engaged in your sessions? This Emotions Bingo Game is perfect for your counseling sessions!
The set offers labeled and unlabeled cartoon-face and emoji dice, a word-only die, a personal-experience prompt die and a scenario die. Cut, fold and assemble selected nets for speaking activities. Learners can name a feeling, describe an expression or discuss a fictional situation; invite them to pass on personal questions.
Introduction The Quest for the Emotion Gems is a fantastical escape room designed to help middle school students practice identifying emotions and develop effective regulation strategies.
End of the Year Amusement Park Board Game As seasons change and school years come to an end, it's natural for students to be eager for something fun and engaging.
End of the Year Bingo An exciting yet educational game bridging fun with learning, its primary function is a socialization activity. It encourages students to interact while performing game tasks.
End of the Year Jenga: An Interacting Learning Resource End of the Year Jenga is an educational tool with a clear objective—fostering healthy communication among students while engaging them in fun learning activities.
These End of Year Fortune Tellers are a fun activity for students to enjoy before they head into summer break. An example and directions are included to complete this End of Year Fortune Tellers.
Forty yes-or-no picture question cards ask what a class thinks it knows about their teacher — from "Do I have a pet?" to "Can I speak another language?" — with one question printed per page for display or use as a set of centers. A companion sheet numbers boxes 1 through 40 so each student can record a yes/no guess for every card before the teacher reveals the real answer. The one-question-per-page format needs no prep beyond printing, and every card follows the same short, predictable structure. It works as a whole-class guessing game, a morning-meeting routine spread across several days, or a one-sitting end-of-year icebreaker.
A Fall/Autumn-themed set of phonics worksheets, flash cards, letter-tile matching activities, and an interactive slideshow game teaching students to identify ending consonant sounds of words.