SEL Emotions Cards & Bingo Game!
A set of emotion vocabulary cards and a matching bingo game for social-emotional development.
5,019 resources
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A set of emotion vocabulary cards and a matching bingo game for social-emotional development.
SEL Feelings Centers Kit (K-2) No Reading Required An exceptional teaching tool, the SEL Feelings Centers Kit aids Kindergarten through Grade 2 students in comprehending their emotional landscape.
In this SEL presentation, students will learn about the "core four" as a way to figure out how someone else is feeling. This is the building block of empathy and understanding how someone is feeling.
A card game (played like Apples to Apples) that has students match coping strategies to stressful situations, plus two mindful-coloring pages.
The Self-Control Quiz Show-No Prep The Self-Control Quiz Show-No Prep is an educational resource designed for teachers of students in grades 5 to 10. The goal is to help develop their self-management and emotional intelligence skills.
A 'Stop & Think' board game plus a companion mini-poster and mystery mosaic coloring activity to teach self-control and emotional regulation to K-2 students.
Provides hands-on group activities exploring the five senses (sight, hearing, smell, taste, touch), pairing each sense with guided games and a companion worksheet.
A dice-and-task-card speaking/oral-language game where students describe a picture prompt using sensory (five senses) language.
A scavenger hunt task-card activity to reinforce identifying simple, compound, and complex sentences, usable as informal assessment.
This is an engaging and enjoyable memory game on separating mixtures including evaporation, distillation, fractional distillation, filtration and chromatography. Pupils work in teams of three or four.
Separating Mixtures and Solutions - Wildcard and Snap Card Games for Middle School: An Exciting Academic Resource This teaching resource aims to help students in grades 5 through 9 master crucial scientific concepts interactively.
This bundle of September Dice Games comes with printable activities to include: -Roll and Cover (22 handouts) -Roll and Color (14 handouts) -Roll and Write (8 handouts) Each handout comes in color and black/white.
This matching activity provides a hands-on and interactive way for students to learn and apply geometric transformations, including translations, reflections, rotations, and dilations.
A printable board game for practicing the 'sh' phonic sound (alongside ck/oo/ee) in short words and phrases.
Introduction The sh/ch Phonic Game is a resource intended to aid early learners in distinguishing between 'sh' and 'ch' sounds. This game is perfect for educators handling preschools, kindergartens, and elementary grades up to grade 2…
An arts-integrated St. Patrick's Day lesson where students play a dice-based drawing game to create an original shamrock artwork, then complete reflection and writing activities about shamrocks and the holiday.
Shape Intervention Bins: Rocket Shapes The Shape Intervention Bins: Rocket Shapes is a carefully curated teaching resource that has been specially designed to enhance the learning process for Grade 1 and Grade 2 students.
Hands-on center activity for teaching identification of 2D (plane) shapes, framed as a fishing game.
Shape dominoes offer three ways to connect a shape with its name. Choose picture cards, word cards, or a mixed set to match the reading demands of your group. Each set contains 28 pieces covering 12 shapes, so you can introduce visual matching before moving on to shape vocabulary.
Product Title: Shapes Game: I Have - Who Has Are you on the hunt for a unique and entertaining way to impart knowledge about shapes to your students? The Shapes Game: I Have - Who Has, might just be the resource you need.
Nature-based activity booklet using outdoor scavenger hunts, art, and games to help students identify shapes and patterns in the natural world.
Sharecropping is an agricultural system that emerged after the American Civil War in the late 19th century. It was prevalent in the southern United States, particularly in the rural areas where the plantation system had previously…
A social-emotional learning lesson and cooperative board game teaching students that friends can have other friends without it threatening the friendship.
Partners draw a snack card, record its price, and show a coin combination that pays the amount. Repeating the routine builds a purchase list to total at the end. The twelve prices range from $0.26 to $1.90, with six below one dollar and six above it, so learners work across that boundary.