Groups of five to seven students act as survivors of a shipwreck who must build a functioning society across four days of decision-making worksheets. A twelve-slide presentation sets the scene: a sinking cruise ship, four separated lifeboats, and a starting inventory of food, tools, and medical supplies, before students name their village, agree on ten rules, and decide who holds power and how. Each following day introduces a new complication for the group to resolve together, including rule-breaking, an overloaded medical tent that cannot treat everyone, and an unexplained child who points toward a location called "Hobbes Cave." A closing reflection worksheet asks students to look back on how power was held and whether decisions were shared or driven by a few group members. A printed island map showing landing spots and terrain supports the four days of role-play, and a closing slide connects the simulation back to sociology's study of social relationships and institutions.